As someone who’s logged well over a decade of MMOs, I approach each new big title with a mix of hope and skepticism. So when Blue Protocol Star Resonance dropped into my radar, I figured I’d dive in and see whether it lives up to the hype—or whether it's just another “pretty shell” with cracks underneath.
Before we dig deep: if you're already sold on playing and want to get a head start, you might consider using ssegold to buy Blue Protocol gold—but tread carefully. More on that later.
This first-impression review will cover the good, the bad, and everything in between: combat, world design, monetization, progression, and whether this feels like a game with real staying power. I’ll pepper in mentions of Blue Protocol Star Resonance (and related LSIs) to keep things SEO-friendly, but my priority is to stay honest and conversational.
What Is Blue Protocol Star Resonance?
First, some context. Blue Protocol: Star Resonance (or just Star Resonance) is a cross-platform anime MMORPG developed by Shanghai Bokura Network Technology, published by A Plus Japan. It officially launches globally on October 9, 2025. Its aim: to reintroduce the Blue Protocol universe under a fresh system, combining action combat, social features, exploration, and crossplay between PC and mobile.
If you’re familiar with the original Blue Protocol (which shut down earlier in 2025), this is its spiritual successor—though not exactly a direct sequel. Star Resonance rebuilds many systems from scratch and reshapes the identity of the Blue Protocol name.
I tested the closed beta over 25–40 hours (spread across classes and content types), and here’s how it feels from a “vet gamer” lens.
First Impressions: The Good Stuff
1. Combat That Actually Feels Alive
One of the biggest wins for Blue Protocol Star Resonance is its action combat. Dodging, chaining combos, aiming, and timing your skills matter. Boss fights force you to stay alert rather than just button mash. It’s satisfying when you land a well-timed parry or avoid a telegraphed attack. Some of the mechanics feel a tad spammy in lower levels, but that's hardly unusual for MMO action combat.
It’s a breath of fresh air compared to traditional tab-target MMOs. The combat often reminds me of Tales or Genshin-lite meets MMO.
2. Visuals & World Building
If there’s one thing Star Resonance nails, it’s presentation. The anime style, the color palette, the lighting — they’re all polished. Exploration is fun because you want to detour off the beaten path just to admire the view. Double jump, gliding, and vertical movement make the world feel alive.
Zones feel lively. In crowded areas, you’ll see dozens (or more) other players doing their things: crafting, exploring, running around. The world doesn’t feel like a hollow shell. Channels support many players at once, which helps fuel that MMO vibe.
3. Systems & Life Skills
Outside of combat, you've got crafting, gathering, fishing, and other life skills. These help break the monotony and give you ways to engage when you’re not chasing bosses or grinding mobs. The interlocking systems (e.g. materials feeding into crafts) show potential.
Also, class switching and flexibility is baked in (so you’re not stuck forever with one build).
4. Cross-Platform & Shared Servers
One surprisingly solid aspect is how they’ve unified PC and mobile with shared servers and progress. That means your friends on different devices can play together. The mobile UI is optimized without sacrificing the visual fidelity much.
Major Red Flags & The Ugly Side
It’s not all sunshine, though. From a veteran’s point of view, there are several red flags that Star Resonance needs to solve if it wants to sustain a long lifespan.
1. Auto-Combat & Convenience Overload
Yes, they include auto-combat mechanisms (auto-attacking weak mobs) which many hardcore MMO fans despise. It cheapens part of the experience. Plus, they didn’t include auto-gathering, which makes the decision feel inconsistent. In some cases, your gameplay feels choreographed to let you lean on “auto” features for the less engaging parts.
2. Weak Story & Boring Quests
This is one of the more frustrating parts: the narrative and quest variety are underwhelming. A lot of quests are just “kill X of this” or “fetch an item over there” repeated over and over. The contrast between the gorgeous world and the bland story beats is jarring.
If you’re someone who values strong lore and narrative, you’ll often skip cutscenes or dialogues just to move on. I did. (Yeah, I’m that veteran gamer who presses skip.)
3. Monetization & Currency Overload
There are many in-game currencies, tokens, and gems. Cosmetics, convenience boosters, mount skins, and more. While many monetization features are “pay for convenience” rather than “pay to win,” the sheer complexity adds cognitive load. Because the game is free-to-play, the monetization model does lean heavily into optional purchases. Some players already warn of “gacha creep” or shortcuts that could tilt balance over time.
Also, some systems are gated or capped artificially (crafting/daily limits) which starts feeling restrictive.
4. Content Depth & Longevity Concerns
I’ve seen this pattern plenty: solid early hours that taper off as the core systems reveal shallow depth. Reviewers have already noted that content starts to feel repetitive after a while. There’s a fear that Star Resonance might hit the “mid-game doldrums” unless fresh content is delivered fast and frequently.
Performance in chaotic zones hasn’t always been perfect either—frame drops and stutters have been reported when many players or assets load in.
5. Legacy of Blue Protocol & Trust Issues
Let’s not forget: the original Blue Protocol’s servers shut down in early 2025. That leaves a trail of skepticism. Many players view Star Resonance as a soft reboot or even a cash-grab riding the Blue Protocol name. The trust barrier is high now.
My Verdict: Enough Spark to Give It a Chance
After all of that, what’s my take?
Blue Protocol Star Resonance isn’t perfect—but it’s promising. It’s far from flawless, but it has the core of something that could be special. The combat is engaging, the world is delightful to explore, and the cross-platform design is well thought out.
However, to last, it must address these front-loaded issues: deepen content, streamline monetization, improve quest design, and ensure performance holds up in endgame. If they can deliver frequent, meaningful updates and not let the game stagnate, I believe it can carve out a niche in the MMO space.
In short: as a veteran gamer, I’m cautiously optimistic. I plan to stick with Star Resonance past launch day to see how it evolves—and I’ll share updates.
Tips For New Players & What to Watch
Pick a class you enjoy (not just meta). You can switch paths later in Star Resonance, so don’t stress over perfect builds early.
Try to avoid relying on auto-combat too much, especially in harder content. Use manual control to learn mechanics.
Be cautious with spending. Unless you're confident in the longevity, treat purchases as optional.
Explore. Don’t just follow quest markers. Some rewards and hidden areas lie off the path.
Watch patch notes and developer transparency. The post-launch commitment will tell you whether Star Resonance is here to stay or fade fast.
Final Thoughts
My first impression of Blue Protocol Star Resonance is that it’s one of the more refreshing MMO attempts we've gotten in recent years—especially in the anime/MMO hybrid space. It mishandles several elements, but its foundation is strong enough to make me hopeful.
If you're an MMO fan looking for something that feels a bit different (and you can stomach some rough edges), I’d say go in with measured expectations. As for me, I’m logging on Day One to see how far this thing can go.
Let me know if you want a deeper class guide, endgame thoughts, or a comparison with other anime MMOs.








